This is a hub for the art made during the production of KRA, since there's so much of it!
Scenes animated: Seth's intro, Nick's audition, Nick's intro, Fight vs Anubis soldiers, Larry arguing with Teddy, Nick in the basement
Lovell directed the intro tracking shot through NYC, and the flashlight tracking shot during the Anubis fight. Unfortunately, his videos are only hosted on Squarespace, and unable to be embedded.
Scenes animated: "Brave spirit", "Now for the final chord", "He says it's just the beginning", Teddy with sword, Helmet Toss
Scenes animated: Lion Close-Up, Wooly Mammoth Close-Up, "Lock the Loading Dock", "Is that a real thing?", "The basement, duh", "Just like Laaa is doing with Whistler's Mother", Gasp Shot
Scenes animated: Nick going upstairs, "Looks like Nick's got a little hitch in his giddy-up"
Scenes animated: "Slice of Life", Sacajawea's backflip in scorpion fight, Larry catching speakers, Lassoing the cobra, Seth after Tiger's attack, Laaa running from Dexter, Teddy and Wea's horses rounding the desk
Scenes animated: Nick leading group to subway, "How are we supposed to find George Washington in New York City?", "Dum-dum son-son"
Scenes animated: Neanderthals attacking Ronnie, Ronnie running into breakroom, "I was the scary noise!", Kahmunrah slipping on oil, Joan confiding in Sacajawea
Scenes animated: Catapult scene, "Yeah, no problem", Pocket "Charge!", "Wait, I have the keys"
Scenes animated: Nick with flashlight in the basement, "Don't eat me or it'll be a real short movie", Nick talking to Mia about fruit texts, "Together we can rule the world", "Made it out completely unsca- YEOW! Right, that's solid gold", Teddy comforting Nick as sun rises
Scenes animated: Joan vs. Kahmunrah, Nick's "What are we supposed to do now?!", Kahmunrah grabbing Nick's leg, "RUN!" as column collapses, "Did I say duke? I meant duck", "Pretty green fire!"
From his website:
Scenes animated: At Erica's door, Jed and Octavius eating the candy bar, Octavius boasting ("Elite Praetorian Guard")
Scenes animated: "So this who thing is because you have daddy issues?", "Ooh, excuse me!"
Scenes animated: "Only the keenest minds can decipher how to open it" (only half of scene used), Sacajawea fighting the Horus statue, Nick running with gem eye, "Duke!" (alternate take), "This is the end of the end", Kahmunrah holding onto Nick's ankle
There's commentary on the images on his ArtStation! They'll also be archived here.
![]() "It took a lot of effort to design a Natural History Museum that felt accurate to the real place but didn't infringe on actual architectural copyright. (Yes architecture is under copyright) I also love an opportunity to do half shadows!" | ![]() "I had to repaint a few of my approved keys in night lighting, which was actually a really fun exercise, and not as arduous as you might think. This one turned out to be one of my favorite paintings for the film." |
![]() "This was an early concept I did for the Lobby redesign from the films, and it ended up being used as the poster in a lot of promotional stuff. I did a 3D proxy first for the whole lobby that I could swivel a camera around in to get composition right." | ![]() "Lobby again but repainted with Night lighting." |
![]() "Lobby reverse angle." | ![]() "Lobby Reverse angle repainted with Night lighting." |
![]() "My first design for Joan of Arc's exhibit room." | ![]() "The Rome and Wild West miniature exhibits room. Was inspired quite heavily from the film sets for this one." |
![]() "The North America exhibit. The perspective on the moose butt was particularly difficult on this one, haha" | ![]() "The Tokyo Museum briefly seen in the film needed to feel very different from its American counterpart, so I went with a much more sophisticated feel with cooler tones and darker shadows. All the drawings are based on real artifacts and art found in Japan" |
![]() "The Temple of Seth sarcophagus. We chose a poisonous green to represent the evil dudes in this film, and this room was pretty fun to imagine." | ![]() "Early thumbs for the lobby trying to find a good perspective to paint." |
![]() "The MET Temple of Dendur was another unique challenge of trying very hard to represent the real space while avoiding copyright on the actual architecture." | ![]() My very first concepts for the film, these were exploring rendering and lighting styles using a mammoth exhibit as the subject. |
It is unknown who created the storyboards that Cassandra cleaned up as of 23 May 2025.
GGS also has a deleted scene from the film available.