SotT Concept Art


This is a hub for the art made during the production of SotT. Each section contains the gallery of an artist that worked on the film, with links to their websites.

Michael Cawood


Work: Previs and Postvis for CGI, Concept Art (Portfolio)

Concept Art

Previs

"We did some Previsualization for a few sequences in Night at the Museum 3. One of the most interesting challenges was the snake sequence. I rigged the main nine headed snake and created all the custom features to make it work. Overall this was a refreshing change from other projects as we had the opportunity to do comedy. Creature movements didn't have to be too realistic, being funny with some believabilty was the priority."

Postvis

"After the Previsualisation phase, we moved into Postvis. I animated most of the shots above, rigged the nine headed snake and a few of the other creatures. For the most part I've presented the comped versions of the shots as that's how they were designed to be seen, but most of the compositing was done by a dedicated crew. There are some effects I did, like the stars that form the lion, but most other effects were created by the compositors."

Brent Lambert


Work: Set Design, Illustration (Portfolio)

Joe Lederer


Portfolio

Due to a script on his website, his work is difficult to archive.

Raymond Prado


Work: Storyboards (Trafalgar Square Storyboards // Other NATM 3 Storyboards)

Storyboards

Martin Whist


Work: Photography (Portfolio)

Photography

Concept Art

Proof, Inc.


Work: Previs and postvis of various CGI segments. (Portfolio)